Calculations
How to use the downloaded vector maps with Locus? Make sure you have the free version of Locus or Locus Pro installed. Download the map file and save it to your phone under /Locus/mapsVector/ Start or restart Locus Choose the vector map from Locus‘ vectors map menu. Vectrosity is a very powerful system, and expose a highly flexible api when scripting. It makes it very difficult to implement as custom actions, because of the gui restrictions to define the interface for an action. So I had to make decisions. C# (CSharp) Vectrosity VectorLine - 27 examples found. These are the top rated real world C# (CSharp) examples of Vectrosity.VectorLineextracted from open source projects. You can rate examples to help us improve the quality of examples. I am using Vectrosity to draw some shapes and I have come across a problem I'm unable to solve. This is not an issue with Vectrosity, but rather a hole in my knowledge. I hope someone here can help me get this right!:) The red bar in the image is moving around.
Vectrosity Animation
Grid Framework can convert from world coordinates to grid coordinates and vice- versa with just one line of code. You can let it find the nearest vertex, face or box, scale objects or snap them in place without needing to write any formulae, it's all wrapped up for you.
This allows you to write your game logic thinking entirely in grid coordinates while the game plays out in world coordinates. Then just let Grid Framework convert the result back into world space and you're ready to go.
Let's say we wanted to move a unit from one point in the grid to another. If we know the grid coordinates we can compute the world coordinates and pass them to your movement function:
A common task is snapping things to a grid, for example when the player is trying to place building in a strategy game. This is where the AlignTransform
extension method comes into play:
Vectrosity.dll Download
Usually the AlignTransform
method is smart enough to do what you want, but if you want more control you can use the lower-level methods to build your own rules.