Sources | See § Causes |
---|---|
Particle | #0b6138 (dark green) |
Type | Neutral |
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Bad Omen is a status effect that causes a raid to appear when an afflicted player enters a village.
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- 4Data values
Effect[edit]
In Java Edition, Bad Omen's potency determines the chance for illagers to be equipped with enchanted weapons when the player triggers a raid by entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 5). Bad Omen levels past the first will also give a single extra raid wave, given the difficulty level. For example with Bad Omen II-V , Easy will have 4 waves instead of 3, Normal will have 6 waves instead of 5, and Hard will have 8 waves instead of 7.
In Bedrock Edition, regardless of Bad Omen level, it always has the same effect.
Once the player gets the Bad Omen effect in Bedrock Edition, an animation similar to the one displayed when dying with the totem of undying appears, showing the effect's symbol rotating on the screen.
- The same applies when receiving the Hero of the Village effect.
Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.
Causes[edit]
Cause | Potency | Length | Notes |
---|---|---|---|
Raid captain | I | 1:40:00 | If the outpost captain is killed by a player or tamed wolf. |
Raid captain | I–V[note 1] | 1:40:00 | If the patrol captain is killed by a player or tamed wolf.[Java Edition only] |
- ↑One level is added each time a patrol captain is killed, capping at level Five.
Immune mobs[edit]
Only boss mobs are immune to Bad Omen; however, only players and tamed wolves can trigger raids.
Data values[edit]
ID[edit]
Java Edition:
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Bad Omen | bad_omen | 31 | effect.minecraft.bad_omen |
Bedrock Edition:
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Bad Omen | bad_omen | 28 | effect.badOmen |
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Bad Omen effect applied. | 20G | Bronze | ||
I've got a bad feeling about this | Kill a Pillager Captain. | — | 20G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 26 effects applied to the player at the same time:
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it. | nether/all_effects | |
Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Adventure | Kill an entity in the #raiders entity tag wearing an ominous banner. | adventure/voluntary_exile |
History[edit]
This page would benefit from the addition of more images.The specific instructions are: old and new particles for bedrock edition
Java Edition | |||||
---|---|---|---|---|---|
1.14 | 18w47a | Added Bad Omen. | |||
In Programmer Art, Bad Omen uses a placeholder texture from inventory.png. | |||||
19w08a | The Bad Omen icon texture has now been changed. | ||||
Programmer Art now uses this icon.[1] | |||||
19w13a | The maximum potency of Bad Omen has now been increased from three to six. | ||||
Bad Omen now doesn´t disappear after entering the village in spectator mode.[2] | |||||
1.16 | 20w18a | The maximum potency of Bad Omen has now been decreased to five. | |||
Bedrock Edition | |||||
1.11.0 | beta 1.11.0.1 | Added Bad Omen. | |||
beta 1.11.0.3 | The Bad Omen icon texture has now been changed. | ||||
Bad Omen now triggers a raid. | |||||
beta 1.11.0.5 | If all villages are no longer registered as villages during a raid, a nearby player is now affected with Bad Omen. | ||||
beta 1.11.0.7 | A screen effect now plays on-screen when a player gets Bad Omen. | ||||
1.13.0 | beta 1.13.0.9 | The player no longer gets Bad Omen when all villagers die or all beds are destroyed during a raid. | |||
1.16.0 | beta 1.16.0.51 | The color of Bad Omen particles has now been changed from tan to dark green. | |||
PlayStation 4 Edition | |||||
1.91 | Added Bad Omen. |
Trivia[edit]
- If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but does not affect the existing raid.
- A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, thorns damage, drowning, explosions, and suffocation, among other things. This also includes killing a captain with fireworks shot from a crossbow.
- If the player kills a captain while in a village in Bedrock Edition, the animation, raid bar, and Bad Omen effect appear simultaneously. The effect disappears immediately after, then 'flashes' again approximately 1 second later.